by Randy Fairfield, 10/16/18
A few years ago I was teaching a course and noticed a curious trend towards the end of the school year: There seemed to be a direct correlation between students wearing Minecraft t-shirts and failing my class. It was uncanny. Now I wasn’t really sure what Minecraft was at that point in time, but I wondered if there might be a way for me to harness the energy these students were expending on the game and somehow get them to use it on my class instead. So I bought a copy of the game and put in a good fifty or so hours of time over the summer. In all honesty, I found the game to be fairly enjoyable; In fact, my wife had to get on my case a few times!
I somehow talked my principal into letting me experiment with Minecraft Edu—which ended up largely being a failed endeavor due to the lack of support from the IT department—but I’m not sure that was really the answer. The more I thought about it, the “if you can’t beat them, join them” approach didn’t really set well with me. Nevertheless, I still wanted to find ways to get kids more plugged into my class and less plugged into their video game consoles.
The truth is, I have more than a little experience to draw from to help me answer that question. Indeed, about 90% of my misspent youth was playing the good old Nintendo Entertainment System. While my days of hardcore gaming are now largely behind me, I feel no shame in admitting to winning a few Pacific Northwest Tecmo Super Bowl Championships over the past past years.
A few weeks ago, I had a fantastic conversation with Peter Grostic, Director of Professional Learning for CBD Consulting, and we discussed gamification in the classroom; that is, the process of taking the design elements of game play and applying them in another context. Feel free to listen if you’re interested!
It was a pleasure chatting and reconnecting with @RandyFairfield
Here is a thoughtful empathetic educator if I've ever met one. Please give a listen
Listen to "51: Ways School Should Look Like Games w/ Randy Fairfield" by Transforming Learning by CBD ⚓ https://t.co/JjImyFcfA5
— Peter Grostic (@PGrostic) October 4, 2018
During our conversation, we talked about some things I’ve learned as I incorporated elements of gamification into my own classroom. By better understanding what motivates gamers, we as educators can do a lot to keep students more engaged with our classes. Over the coming months, I’ll be blogging once every few weeks about each of the points raised below. Stay tuned if any of the points I’ve raised piqued your interest!